Salespulse Lynxhub
Salespulse
Lynxhub
AR
AR/VR game development workshop participants working on cross-platform projects
Salespulse Lynxhub — since 2021

Programs

Hands-on workshops for building AR/VR games that run across devices — no matter where you are in the country, you get the same structured, practical experience.

5 Active tracks
12+ Tools covered
3 Platforms targeted

Available learning tracks

Each track targets a specific layer of AR/VR game development — pick the one that matches where you are right now, not where you hope to be.

AR/VR Game Development Foundations
639

AR/VR Game Development Foundations

A structured introduction to building augmented and virtual reality games that run across multiple platforms, covering core tools, spatial design, and interaction principles.

1.200 EUR One-time payment, lifetime access to course materials Installment plan available: 3 x 420 EUR. Group discounts apply for teams of 3 or more.
VIEW PROGRAM
Advanced Cross-Platform XR with Unity
476

Advanced Cross-Platform XR with Unity

An advanced course for developers who already know Unity basics and want to ship AR/VR games across Quest, SteamVR, and mobile AR without maintaining separate codebases.

1.850 EUR One-time payment, 12 months of update access included Early enrollment discount of 200 EUR applies when registering more than 30 days before the cohort start date.
VIEW PROGRAM
XR Game Development with Unreal Engine
757

XR Game Development with Unreal Engine

A practical course on building high-fidelity AR and VR games using Unreal Engine 5, with a focus on cross-platform deployment to PC VR headsets and standalone devices.

1.650 EUR One-time payment, cohort-based with live sessions twice weekly Payment in two installments available: 850 EUR at enrollment, 850 EUR after Module 2 completion.
VIEW PROGRAM
Mobile AR Game Design and Development
981

Mobile AR Game Design and Development

A focused program on designing and building augmented reality games for iOS and Android, covering ARKit, ARCore, and cross-platform solutions using Unity AR Foundation.

980 EUR One-time payment, self-paced with 6 months of access Student discount of 15% available with valid enrollment verification from an accredited institution.
VIEW PROGRAM
XR Game Publishing and Monetization
968

XR Game Publishing and Monetization

A practical program covering the business side of releasing AR and VR games across multiple storefronts, including submission requirements, pricing strategy, and post-launch support.

720 EUR One-time payment, lifetime access including future content updates Bundled with the AR/VR Game Development Foundations course at a combined price of 1.750 EUR.
VIEW PROGRAM

What each workshop session actually looks like

You spend more time building than reading about building.

Sessions are structured around a specific deliverable — by the end of each one, you have something you made, not just notes you took. The assignments are scoped so they fit inside a session, which means you don't carry unfinished work between weeks.

Collaboration tools are built into the workflow. You can share a scene file, leave comments on a peer's AR anchor placement, or fork a project to test a different interaction model — all without leaving the platform.

  • 01
    Concept brief A short framing of the mechanic or system you'll be implementing that session.
  • 02
    Guided build Step-by-step tasks inside Unity or Unreal with AR Foundation or OpenXR configured.
  • 03
    Peer review Structured feedback exchange with another participant on the same track.
  • 04
    Iteration You revise based on feedback before the session closes — no deferred fixes.
Workshop participant testing an AR game prototype on a mobile device
Accessible from any region Same curriculum, same tools, same support — everywhere in Serbia.

Cross-platform means more than just two devices

Building for AR and VR simultaneously means managing different input models, rendering pipelines, and spatial anchoring systems in one codebase. That's a specific skill — and it's what these tracks are built around.

You'll work with ARKit, ARCore, and OpenXR during the program, testing builds on both Android and iOS. The goal isn't to cover every edge case — it's to give you enough real experience that the edge cases stop feeling unpredictable.

Unity XR Toolkit AR Foundation OpenXR ARCore ARKit Unreal Engine
8 Weeks per track
4 Live sessions monthly

Questions before committing to a track?

The contact page has a short form — describe where you are in your development experience and which platform you're targeting, and someone from the team will respond with a concrete recommendation.

GET IN TOUCH